Helper Loop cards · Year 1 AICCG AI Programme
1 of 5🖼️ExamplesPeople show the computer lots of examples. This is how it learns.
2 of 5👀SenseIt takes in the world with a camera (eyes) or a microphone (ears).
Print, cut along the middle and laminate. Put them on the wall in a loop: each card leads to the next, and Check leads back to Examples.
Helper Loop cards · Year 1 AICCG AI Programme
3 of 5💭GuessIt makes a guess from what it learned. Guesses can be wrong.
4 of 5✋DoIt does something: speaks, moves, shows a sticker.
Helper Loop cards · Year 1 AICCG AI Programme
5 of 5🔍CheckA person checks whether it got it right, and fixes it if not.
Family letter · Year 1 AICCG AI Programme
AI in our classroom this year
Dear families,
This year your child's class is learning about artificial intelligence (AI): the kind of computer that can notice faces, hear words and learn from examples. At five and six, children learn this through play, talk and movement, with short moments on the classroom screen.
What your child will do
- Find out how machines "see" with cameras and "hear" with microphones.
- Discover that computers learn from examples that people give them, and that their guesses can be wrong.
- Teach the class computer to tell toys from other things, then design a helper for a real person.
- Learn that a fair computer needs examples from everyone, and that people must check its work.
Cameras: how we keep your child safe
- We always ask first. Before the camera is used, the teacher asks the class whether it is all right. A child who says no is respected and given another job.
- Pictures stay on the classroom computer. The face finder, object finder and class computer run inside the web browser. Pictures are not uploaded or sent anywhere.
- What is kept. When the class teaches its computer, small example pictures of toys and objects are kept on the classroom computer until the end of the year, then deleted. Children hold up objects, so their faces do not need to be in these pictures.
- Listening. In one lesson the computer turns speech into words. This sends the sound to Google, so only the teacher speaks into it.
How you can help
Each unit has a short home link card with something to try together, like finding a machine that talks. Please ask your child to tell you about the Helper Loop: Examples, Sense, Guess, Do, Check.
If you have any questions, please speak to your child's teacher.
Class teacher
Home link cards · Year 1 AICCG AI Programme
Home link cards
🏠 Unit 1: Machines that noticeMachine hunt: with a grown-up, find one normal machine and one AI machine at home, ask the two questions, and draw or photograph them.
What we are learning: Some machines notice the world and make guesses about it. They learned to do that from examples people gave them.
✂ cut here 🏠 Unit 2: Machines that senseTalking machines: at home, listen to one machine that talks (a lift, a car, a speaker). Does it sound like a person? How can you tell?
What we are learning: Machines sense the world through cameras and microphones, a bit like our eyes and ears. They can only use what their senses give them.
✂ cut here 🏠 Unit 3: Data: clues we collectClue hunt: with a grown-up, find a number clue, a picture clue and a sound clue at home, and draw one to bring in for the data wall.
What we are learning: Data is clues we collect: pictures, numbers, sounds and words. Machines need lots of data to make good guesses.
✂ cut here Send one card home at the start of each unit. The space is for a drawing, photo or a few words to bring back to class.
Home link cards · Year 1 AICCG AI Programme
🏠 Unit 4: Teaching our computerPattern spotters: find a pattern at home (a stripy shirt, tiles, a song chorus) and show it in class.
What we are learning: Computers learn by looking at lots of examples, just as we do. We can be the teachers.
✂ cut here 🏠 Unit 5: Design a helperAsk a grown-up: "What is hard for you at home?" Bring back one problem.
What we are learning: People design AI to solve real problems for real people. Good design starts by asking people what they need.
✂ cut here 🏠 Unit 6: Fair, kind and checkedBring a toy from home (Lesson 28), and invite your family to our AI exhibition (Lesson 29).
What we are learning: Good AI is fair to everyone, follows the promises people give it, and is always checked by people.
✂ cut here
Lesson 17 · Learning from examplesCCG AI Programme
Blip cards
Blip
Blip
Blip
Blip
Blip
Blip
Blip
Blip
Not a Blip
Not a Blip
Not a Blip
Not a Blip
Every Blip is green with three eyes; size, spots and antennae vary. Use two Blip cards first, then all eight with the four "Not a Blip" cards. Fold the label under if you want children to decide.
Lesson 23 · Which sense does it need?CCG AI Programme
Sense charades cards
🧸Find a lost teddy
🚪Hear a knock at the door
🌧️See if it is raining
👶Hear a baby crying
🚦Spot a red light
🔔Hear the school bell
🍎Count the apples
🎵Hear which song is playing
👟Check shoes are tidy
🐕Hear a dog bark
🖍️Find the red crayon
📞Hear the phone ring
Children act the job; the class says camera (eyes) or microphone (ears). Answers: Find a lost teddy: camera; Hear a knock at the door: microphone; See if it is raining: camera; Hear a baby crying: microphone; Spot a red light: camera; Hear the school bell: microphone; Count the apples: camera; Hear which song is playing: microphone; Check shoes are tidy: camera; Hear a dog bark: microphone; Find the red crayon: camera; Hear the phone ring: microphone.
Lesson 26 · Helpers for everyoneCCG AI Programme
People and helper cards
People
🧑🚒Firefighter
🧑⚕️Doctor
🧑🌾Farmer
🧒A child learning to read
🧑🦯Someone who cannot see
Helpers
🚁DroneFlies over a fire and finds where it is hottest
🩻ScannerHelps look inside the body
🥕SorterSorts good fruit and vegetables from bad
📖Reading helperListens and helps with tricky words
🗣️Talking helperSays out loud what the camera sees
Usual pairs: firefighter and drone, doctor and scanner, farmer and sorter, child learning to read and reading helper, someone who cannot see and talking helper. Everyone challenge: find one helper that could help two different people.
Lesson 27 · Be the checkerCCG AI Programme
Checker badges
🔍CheckerI look before we decide
🔍CheckerI look before we decide
🔍CheckerI look before we decide
🔍CheckerI look before we decide
🔍CheckerI look before we decide
🔍CheckerI look before we decide
Print on card, cut out and attach with a safety pin or sticky tape. Year 2 uses the same badges in Lesson 26.
"I can" class record · Year 1 AICCG AI Programme
Unit 1: Machines that notice
| Name | I can say that the computer found my face by looking for clues. | I can say that computers learn from examples that people give them. | I can ask two questions about a machine: does it sense? does it learn? |
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Mark each statement when you see or hear it in class talk or play, not in a test: ✓ secure, ~ on the way. Note one quote or observation where you can.
"I can" class record · Year 1 AICCG AI Programme
Unit 2: Machines that sense
| Name | I can say that a camera is the computer's eyes and a microphone is its ears. | I can say one thing that makes it hard for a machine to see or hear. | I can say one thing a machine can help with and one thing only people can do. |
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Mark each statement when you see or hear it in class talk or play, not in a test: ✓ secure, ~ on the way. Note one quote or observation where you can.
"I can" class record · Year 1 AICCG AI Programme
Unit 3: Data: clues we collect
| Name | I can find a piece of data in the classroom and say what kind it is. | I can sort things by one clue and say what my rule was. | I can say a clue about me that I keep in the treasure box, and what I do if a machine asks for it. |
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Mark each statement when you see or hear it in class talk or play, not in a test: ✓ secure, ~ on the way. Note one quote or observation where you can.
"I can" class record · Year 1 AICCG AI Programme
Unit 4: Teaching our computer
| Name | I can continue a pattern and make my own. | I can say that more, and different, examples help a computer learn. | I can say how our class taught the computer, and how we fixed a mistake. |
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Mark each statement when you see or hear it in class talk or play, not in a test: ✓ secure, ~ on the way. Note one quote or observation where you can.
"I can" class record · Year 1 AICCG AI Programme
Unit 5: Design a helper
| Name | I can name a problem a real person has. | I can say who our helper is for and what it will do. | I can choose the sense our helper needs and say why. |
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Mark each statement when you see or hear it in class talk or play, not in a test: ✓ secure, ~ on the way. Note one quote or observation where you can.
"I can" class record · Year 1 AICCG AI Programme
Unit 6: Fair, kind and checked
| Name | I can say one helper promise and why it matters. | I can say what a checker does. | I can say that a fair computer needs examples from everyone. |
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Mark each statement when you see or hear it in class talk or play, not in a test: ✓ secure, ~ on the way. Note one quote or observation where you can.
My AI passport · Year 1 AICCG AI Programme
My AI passport
My nameMy class
Unit 1: Machines that notice☆I can say that the computer found my face by looking for clues.
☆I can say that computers learn from examples that people give them.
☆I can ask two questions about a machine: does it sense? does it learn?
Unit 2: Machines that sense☆I can say that a camera is the computer's eyes and a microphone is its ears.
☆I can say one thing that makes it hard for a machine to see or hear.
☆I can say one thing a machine can help with and one thing only people can do.
Unit 3: Data: clues we collect☆I can find a piece of data in the classroom and say what kind it is.
☆I can sort things by one clue and say what my rule was.
☆I can say a clue about me that I keep in the treasure box, and what I do if a machine asks for it.
Colour a star when you and your teacher agree you can do it. Print double-sided and fold, or staple the two pages.
My AI passport · Year 1 AICCG AI Programme
My AI passport, continued
Unit 4: Teaching our computer☆I can continue a pattern and make my own.
☆I can say that more, and different, examples help a computer learn.
☆I can say how our class taught the computer, and how we fixed a mistake.
Unit 5: Design a helper☆I can name a problem a real person has.
☆I can say who our helper is for and what it will do.
☆I can choose the sense our helper needs and say why.
Unit 6: Fair, kind and checked☆I can say one helper promise and why it matters.
☆I can say what a checker does.
☆I can say that a fair computer needs examples from everyone.
Certificate · Year 1 AICCG AI Programme
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This is to certify that
has completed Year 1 AI in the CCG AI Programme, and can:
- How AI works: explain that AI learns from examples and makes guesses
- Data and training: help train a computer with examples
- People in charge: say why people check what computers guess
- Safe, private and fair: ask first, and keep treasure-box clues private
- Thinking for yourself: check a computer's guess instead of just believing it
- Design and build: help design and test a helper for a real person
TeacherDate